## Arbitrary Quadrilaterals in OpenGL ES 2.0

This article presents an approach to drawing arbitrary quadrilaterals using OpenGL ES 2.0 with a full working example for Android. Android java source code for drawing arbitrary qu…

This article presents an approach to drawing arbitrary quadrilaterals using OpenGL ES 2.0 with a full working example for Android. Android java source code for drawing arbitrary qu…

Here is an efficient 2D algorithm in C# for circle/polygon intersection useful for collision detection in games. A lot of explanations start of by introducing the idea of SAT (sepa…

Checking to see if a point is inside a polygon is useful for 2D game development. Here's an algorithm in Java to do check if a given point is inside a polygon which only iterates t…

Priority queues are really useful for path finding algorithms like A*. Also, for applications like mobile games, memory management is still an important consideration. I have used…